Michael J. Caduto
Catch the Wind, Harness the Sun: 22 Super-Charged Projects for Kids

Kids ages 8―12 will love these 22 exciting activities and experiments focused on producing and playing with renewable energy. Projects range from the quick and simple ― like the Pie Plate Wind-Maker ― to the thrillingly large-scale, like Pedal Power, in which kids use a bicycle to power a 12-volt battery. Each activity teaches children about renewable energy and larger environmental issues. Education doesn’t get more fun than this! Catch the Wind, Harness the Sun offers more than enough to get any kid charged up about renewable energy.

Lazlo C. Bardos
Amazing Math Projects: Projects You Can Build Yourself (Build It Yourself)

Make a geodesic dome big enough to sit in. Solve one of the world’s hardest two-piece puzzles. Pass a straight line through a curved slot.

From prime numbers to paraboloids, Amazing Math Projects You Can Build Yourself introduces readers ages 9 and up to the beauty and wonder of math through hands-on activities. Kids will cut apart shapes to discover area formulas, build beautiful geometric models to explore their properties, and amaze friends with the mysterious Möbius strip.

Learning through examples of how we encounter math in our daily lives, children will marvel at the mathematical patterns in snowflakes and discover the graceful curves in the Golden Gate Bridge. Readers will never look at soap bubbles the same way again!

Amazing Math Projects You Can Build Yourself includes projects about number patterns, lines, curves, and shapes. Each activity includes intriguing facts, vocabulary builders, and connections to other topics. A companion website, includes video instructions for many projects in the book and provides additional activities.

Helen Wilbur
E is for Eiffel Tower: A France Alphabet

From its achievements in architecture (Chartres Cathedral), science (Louis Pasteur), and literature (Marcel Proust), the country of France has had a profound impact on the world. E is for Eiffel Tower: A France Alphabet explores its venerable history and cultural heritage. Sumptuous artwork magnifies each letter topic’s poem and expository text. Artists and critics tried to stifle The daring design of Gustave Eiffel. Yet a hundred years later, still it stands A symbol of France to other lands. Young readers can experience the treasures of the Louvre Museum, play hide-and-seek in the gardens of Versailles Palace, or get a bird’s-eye view of Paris from the Eiffel Tower. The achievements of Claude Monet and Victor Hugo come to life alongside stunning monuments, breathtaking scenery, and history-in-the-making moments. This is Helen Wilbur’s fourth book with Sleeping Bear. Helen also authored Lily’s Victory Garden; M is for Meow: A Cat Alphabet; and Z is for Zeus: A Greek Mythology Alphabet. She lives in New York City. Yan Nascimbene’s work includes over 40 books. Among his prestigious awards are the Society of Illustrators’ Silver Medal and the Bologna International Book Fair Graphic Award. His book, Yuki and the One Thousand Carriers, received the Society of Illustrators’ Gold Medal. Yan lives in France.

Age Range: 6 – 8 years
Grade Level: 1 – 3

Martin W. Sandler
Riding the Rails in the USA: Trains in American Life (Transportation in America)

Preachers railed against it: “Traveling at speeds up to 20 miles per hour went against the Lord’s plan!” Doctors told their patients that traveling on it would cause serious physical and mental ailments, including the boiling of the blood. Newspapers cried out, “It is a topsy-turvy, harum-scarum whirligig!” But it didn’t matter: America loved the train and the freedom of movement that came with it. Riding the Rails in America traces the dynamic relationship of America with the train, showing how the railroad was the single largest influence on the development of the nation’s history and economy as it became possible to move freight and people farther and faster than ever before.

Arthur Benjamin, Michael Brant Shermer
Teach Your Child Math: Making Math Fun for the Both of You, 3rd edition

By transforming math “problems” into games, this easy-to-follow book gives parents a fun way to help their children learn math. With an expanded section on problem solving, fun word problems, and entertaining visual concepts, it proves that math can be interesting.

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