Great Maps (Dk Smithsonian)
The world’s finest maps explored and explained.
From Ptolemy’s world map to the Hereford’s Mappa Mundi, through Mercator’s map of the world to the latest maps of the Moon and Google Earth, Great Maps provides a fascinating overview of cartography through the ages.
Revealing the stories behind 55 historical maps by analyzing graphic close-ups, Great Maps also profiles key cartographers and explorers to look why each map was commissioned, who it was for and how they influenced navigation, propaganda, power, art, and politics.
Rourke’s World of Science Encyclopedia, 10 Volume Set
World of Science Encyclopedia teaches the essential concepts for elementary school science instruction. This comprehensive set helps students with the transition from K-4 to 5-8 grade level studies. From basic objects in the sky, life-cycles, and properties of earth materials to the more advanced, structures of living systems, forces and motion and science technology, students will find what they need.
The Visual Dictionary of Flight (DK Eyewitness)
This visual dictionary looks at the inner workings of planes and other flying machines of all kinds.
The Great Book of Trains
The file size is too big for vk, so you can download this book here :
This illustrated volume — full of technical details on more than 300 of the world’s greatest locomotives — is sure to please even the most knowledgeable railfans.Tracing the development of railpower around the world, the book begins with the age of steam, describing a host of passenger locomotives that powered the world’s first great railway boom, before going on to describe the most significant locomotives developed during the 150-plus years that followed — each illustrated with a selection of archival photography and specially commissioned color drawings. From early pioneers of the 1830s to 20th century giants like Union Pacific’s Challenger, the book provides full descriptions of every locomotive featured, along with fascinating facts and anecdotes. A text of great historical and technical value, the book also examines more efficient forms of railpower developed in the 1990s and looks ahead to the future of railroading.
Paperbacks from Hell: The Twisted History of ’70s and ’80s Horror Fiction
Take a tour through the horror paperback novels of the 1970s and ’80s . . . if you dare. Page through dozens and dozens of amazing book covers featuring well-dressed skeletons, evil dolls, and knife-wielding killer crabs! Read shocking plot summaries that invoke devil worship, satanic children, and haunted real estate! Horror author and vintage paperback book collector Grady Hendrix offers killer commentary and witty insight on these trashy thrillers that tried so hard to be the next Exorcist or Rosemary’s Baby.
It’s an affectionate, nostalgic, and unflinchingly funny celebration of the horror fiction boom of two iconic decades, complete with story summaries and artist and author profiles. You’ll find familiar authors, like V. C. Andrews and R. L. Stine, and many more who’ve faded into obscurity. Plus recommendations for which of these forgotten treasures are well worth your reading time and which should stay buried.
Cartoon Animal Friends: How to Draw Dogs, Cats and Other Pets
From the illustrator of the Denver the Guilty Dog series (based on YouTube’s real-life Denver the Guilty Dog), comes this fun and easy how-to guide for drawing realistic-looking cartoons and caricatures of your favorite animals—even your own pets!
Simple step-by-step instructions show you how to draw dogs, cats, horses and exotic animals—and then which features to exaggerate for whimsical caricatures. Using simple materials such as pens, pencils and paint, you’ll learn to enhance your art with targeted lessons in animal anatomy—did you know horses can only bend their knees forward??—and basic breed characteristics. With additional tips from the illustrated Denver himself, you’ll soon be creating cartoon animal friends with everything from furry paws and scaly tails to wrinkles, fins and feathers.
• 15+ step-by-step demonstrations for drawing cartoons of the most popular animals. Learn to draw from reference photos—or even your pets themselves!
• Chapters devoted to dogs, cats, horses and exotic pets—from hedgehogs and hens to lizards and fish.
• 50+ drawing lessons on breeds and types; animal anatomy; common colors for fur, feathers and scales; funny personality traits, dynamic poses and more.
• Basic techniques for traditional tools—pencil, paint, ink and charcoal—plus advice for digital painting and drawing programs.
• How to use simple shapes, line sketches and straightforward color-building methods to easily create animals’ heads, bodies, features and unique color markings.
• Learn which features to enlarge—droopy ears, fluffy tails, big eyes or nosey noses—and which expressions to amplify for fun and funny animal cartoons and caricatures.
How to Play Chess
Suitable for beginning to intermediate players ages 8 and up, How to Play Chess uses computer-generated 3-D illustrations to bring the game to life, teaching kids everything from the strengths and weaknesses of individual pieces to more advanced strategies and techniques.
Author Claire Summerscale, a professional chess player and champion, stimulates young chess players at every stage. “Master challenges” reinforce the skills explained in the guide’s step-by-step instructions, and solutions are included at the back of the book.
Help your child become a champion of the world’s oldest and most popular skill with How to Play Chess.
Paul Bahn, Michel Lorblanchet
The First Artists: In Search of the World’s Oldest Art
Two of the greatest living authorities on Ice Age art delve hundreds of thousands of years into the human past to discover the earliest works of art ever made, drawing on decades of new research.
Where is the world’s very first art located? When, and why, did people begin experimenting with different materials, forms, and colors? Prehistorians have long been asking these questions, but only recently have they been able to piece together the first chapter in the story of art.
Overturning the traditional Eurocentric vision of our artistic origins, Paul Bahn and Michel Lorblanchet seek out the earliest art across the whole world. There are clues that even three million years ago distant human ancestors were drawn to natural curiosities that appeared representational, such as the face-like “Makapansgat cobble” from South Africa, not carved but naturally weathered to resemble a human face. In the last hundred thousand years people all over the world began to create art: the oldest known paint palettes in South Africa’s Blombos Cave, the famous Venus figures across Europe all the way to Siberia, and magnificent murals on cave walls in every continent except Antarctica.
This book is the first to assess the discovery, history, and significance of these varied forms of art: the artistic impulse developed in the human mind wherever it traveled.